eurolite DMX Move Control 512 Pro
Programming
8 PROGRAMMING 8.1 Activating the Programming Mode
After switching on, the controller is in manual mode. In order to program light, keep pressing the ENTER button for 3 seconds to switch to programming mode. The button lights and the display indicates “ Program “ in the upper line. It is possible to memorize scenes and chases. To switch off the programming mode keep the ENTER/REC button pressed until the display indication switches back to “ Manual “. 8.2 Programming Scenes 30 memory banks are available for scenes. Each scene contains the values of all control channels including the pan and tilt settings of the connected fixtures as well as movements or color effects at the time of storage.
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Activate the programming mode.
Repeat the steps 2 to 4 to memorize further scenes. To delete a scene keep pressing the DEL button and select the scene to be deleted with the number buttons . ● The LEDs of the memory banks containing data light. ● If necessary, use the PAGE button to switch between the memory banks 1-15 (LED A lights) and 16-30 (LED B lights). ● To confirm the deleting procedure, all LEDs of the controller flash three times.
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Create a scene as described in chapter 7. Movements and color effects can be integrated as desired. Press the SCENE button (button lights) and then the ENTER/REC button to memorize the scene. Select the desired memory bank with one of the number buttons at the lower right corner. ● If the LED of a number button light, this memory bank contains data. It is possible to overwrite memory banks. ● If necessary, use the PAGE button to switch between the memory banks 1-15 (LED A lights) and 16-30 (LED B lights). ● To confirm the memory procedure, all LEDs of the controller flash three times.
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